Author: Marie Lu
Format: Paperback, 353 pages
Publication: September 12th 2017 by G.P. Putnam’s Sons Books for Young Readers
Source: Publisher via blog tour (thank you Penguin Random House and Raf @ The Royal Polar Bear Reads!)
Genre: Fiction—Cyber Thriller, Science Fiction
Other classifications: Young Adult
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life.
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
I received a review copy from the publisher which in no way swayed my opinion about the work.
Welcome to one of the stops on the third day of the Warcross PH Blog Tour!
Deeply immersive and compellingly readable, Marie Lu delivers in her latest book Warcross. Think The Hunger Games meets online RPGs.
The novel, which is first in a planned duology, follows teenage hacker and bounty hunter Emika Chen who is three days away from becoming homeless. With waitressing gigs in decline and a hunt gone awry, she goes for some quick cash and hacks into the opening game of the International Warcross Championships. Except she accidentally glitches herself into the actual game in the process. Now, convinced of an imminent arrest, Emika is nonplussed when she instead receives a call from the game’s creator, young billionaire Hideo Tanaka, who has a job to offer. Then she finds herself in Tokyo, drafted in one of the official teams, and working for her idol. This is my introduction to Marie Lu, and while it didn’t convert me, it has made clear why there’s a massive number of champions (pun definitely intended) of her books: the author does a fantastic job in crafting vivid, nuanced settings and stories that have mass commercial appeal.
“Every locked door has a key.
Every problem has a solution.”
Virtual realities aren’t anything new; I can easily cite Ernest Cline’s massive 2011 hit Ready Player One, for instance. But there’s something very seductive about the idea of Warcross and the NeuroLink glasses. Imagine entering the Hunger Games without risking, well, your life or playing Ragnarok where you are your character, avatar and all. Take everyday occurrences, like going to a coffee shop or playing Mario Kart, but with enhanced experience and points to be gained. It actually doesn’t take a bout of imagination, given how much we rely on the internet for almost everything nowadays. Moreover, the novel is incredibly cinematic. I haven’t been to Tokyo, or anywhere else in Japan for that matter, but I grew up consuming enough anime to acquire a certain set of mental images of the city. And Lu’s Tokyo not only captures that, it also improves it. I must say I had issues with the pacing, though, mainly because I feel like it lost its momentum towards the second act. But damn those final chapters. They were pretty intense and I couldn’t read fast enough. And when it’s time for the major plot twist—the major plot twist—I was inwardly facepalming myself for believing I had it all figured out.
“It’s too easy to lose yourself in an illusion.”
I also laud the author for inclusivity. Emika Chen, the plucky, badass heroine, is Chinese American. The captain of one of the Warcross teams is in a wheelchair. Two dudes have a history of hooking up and it was mentioned so casually—like it’s the most natural thing, and it is—and half the cast is non-Caucasian. Hideo Tanaka has his charm, but it often reads as paradigmatic. And I wish we got to see more of Emika interacting with her teammates. Perhaps we’ll see that in the sequel, but I think it’s a missed opportunity to witness an independent female MC have better fleshed out relationships outside of her romantic arc. Which conveniently brings up my next point: the biggest turn off for me, the romance. I was ready to forgive its insta-love nature, YA throws you that every now and then. But I find zero chemistry between Emika and the love interest. None. Where people were freaking out over their ship sailing, I was left with a resounding why? The result is me lowkey cringing over border line cheesy dialogues (and I love cheesy!).
“If I could solve these problems, then I could control something.”
If you are looking for a title that will give you the satisfaction of a good summer blockbuster, look no further.
Marie Lu is the author of the #1 New York Times bestselling series The Young Elites, as well as the blockbuster bestselling Legend series. She graduated from the University of Southern California and jumped into the video game industry as an artist. Now a full-time writer, she spends her spare time reading, drawing, playing games, and getting stuck in traffic. She lives in Los Angeles, California, with one husband, one Chihuahua mix, and two Pembroke Welsh corgis.
You can read Warcross, too! Enter HERE for a chance to win one (1) finished paperback. Entries are limited to the Philippines and will be accepted until 11:59pm (EST), September 21st.
Check out the rest of the tour stops!
Now tell me: what is your favorite Marie Lu title?